Or there’s the fact that a major subplot is hand-waved away in a line of dialogue right at the end, rendering a whole third of the game essentially irrelevant. Although the fact that it makes no sense whatsoever is a good as place as any, as it completely contradicts discoveries earlier in the game. There are so many problems with the final reveal that we barely know where to start.
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They clearly wouldn’t be good enough for decent facial animation, but the game cleverly gets around this problem by using the walkie-talkie, with different dialogue choices selected via the shoulder buttons, like a sort of interactive audio log.
FIREWATCH PS4 SERIAL
The feeling of paranoia is superbly well handled, to the point where you’re not sure whether the hints at serial killers, bear attacks, or something supernatural are something you’ve come up with or the game is actively hinting at.Īlthough they occasionally chug a little on the PlayStation 4, the visuals are excellent and similar to the recent The Witness but just a little lower tech. Often you’ll be set on chores that involve you hiking, and abseiling, across the wilderness – chasing down naughty teens setting off fireworks or checking on broken telephone wires.Īll seems perfectly mundane until Henry and Delilah get the feeling they’re being watched, and the game’s main plot starts to kick in. We became even more convinced as the game proper begins and you start to go about the daily grind of your job, which usually involves nothing more exciting than picnics in scenic locales and chatting to Delilah on your walkie-talkie (the game is set in the ‘80s).